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my ongoing meditation on systems, human cognition, and how to best collaborate with teams to delight and empower both.

Multi-device, multi-user Potty Training app Multi-device, multi-user Potty Training app Multi-device, multi-user Potty Training app Multi-device, multi-user Potty Training app Multi-device, multi-user Potty Training app Multi-device, multi-user Potty Training app

On 18, Jan 2012 | In | By ninavizz

Multi-device, multi-user Potty Training app

Primary Tasks: UX discovery, Interaction design

This project was dropped two weeks after its kickoff, so the slides here don’t reveal much depth or development. But I’m including it here anyway, cuz this was one of the most exciting things to cross my desk in some time—and I very much want to take-on more things like this in the future!  🙂  Feb 2014 note: More slides are being added asap, redactions pending…

The challenges in designing for a user w/o any cultural context for iconography, w/o written and without much for verbal language skills, with crude retinal & cognitive development and with rudimentary motor-skills, very much raised my bar for what “exciting” can be in tackling human-cognition design problems. Balancing a client’s desire for playfulness clear toddler targeting, with high usability, measured restraint in the use of CPU-hogging elements, and in a fashion that provides guardian adults with a sophisticated tool for maintained engagement: bring it!

The initial ask was very drab and straightforward: [agency client] would like this app… definitely iOS, maybe Android. The brainstorm sketch-ups were fun, and having been immersed in B2B land for 4 years I was delighted to work on a consumer app. The magic exploded for me though, when I polled my friends on Twitter & Facebook. It’s hard to get meaningful feedback w/o divulging confidential project & client information, but simply asking my friends at what age their kids were taking an interest in and finding meaning from digital devices, opened an incredible can of worms.

Fisher Price, LeapPad, and a number of other companies, already have their own kid-proof devices on the market. Add to that, learning the psychology & routines around potty training, being a non-parent, opened so many creative doors for me both in the obvious roadblocks/challenges, and unmet market opportunities.

Sidenote: Patty The Purple Potty™ was a legacy “character” from the client. I thought he was cute & fun (which to de-intimidate toilets to daunted toddlers, is a good thing), but nope—not a contribution of mine to the project. #fwiw 🙂